Dismiss Weapon statistics are currently valid only as of 2.6.23.3 from Early Access. The way weapon data is processed has been changed from this build forward, and as such, any statistical changes can only be surmised through testing and guesswork. Accordingly, this data should be treated as valid unless superseded by evidence to the contrary. This page was last edited on 21 September 2019, at 19:31. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors.
Melee Weapons
Damage: 80
Capacity: 120
A cast-iron pan purpose built for cooking up hate for your enemies.
Damage: 60
Capacity: 120
A crowbar is a long metal rod with a sharp curve in the end, it can be used for a large variety of purposes, but in game it’s used as a strong melee weapon against unarmed opponents, like the majority of the melee weapons.
Damage: 60
Capacity: 120
The tapanga machete is a long and sharp metal object with a wooden handle used in game as a melee weapon that is exclusively useful against unarmed and unarmored opponents, as it is capable of taking a person without armor down in one hit.
Damage: 60
Capacity: 120
![Weapon Weapon](/uploads/1/2/5/8/125886900/647674063.png)
A sickle is a melee weapon consisting of a long wooden rod with a sharp metal part on it.